Emmi Korhonen Portfolio

UI/UX Design

Bachelor's Thesis

Input Binding in Simulator Games: How to design a keybinding interface for hardcore players

The objective of this thesis was to provide improvement suggestions to the commissioner regarding their game’s spaceship keybind menu through findings from formal analyses of two other space simulator games and a focus group discussion.

I worked for the commissioner as a user interface designer and produced an updated spaceship keybind menu to the comissioner’s product. The design process of the interface was described and evaluated.

Qualitative methods used were formal analyses of two space simulator games and a focus group discussion in order to provide improvement suggestions to the commissioner regarding the spaceship keybind menu. The formal analyses found that there were specific design conventions used in keybinding interfaces of simulator games. The focus group discussion revealed common problems players have with keybinding interface and user experience design.

The study found that more time is needed to conduct a more comprehensive research of other simulator games. More focus group discussions or individual interviews with players with even more experience in simulator games are needed but the study provided a good basis for future research on the subject. Additionally, accessibility and controllers in simulator games would make a great research subject of its own.